using PhoenixLib.Events; using WingsEmu.Game.Entities; namespace WingsEmu.Game.Monster.Event; public class MonsterDeathEvent : IAsyncEvent { public MonsterDeathEvent(IMonsterEntity monsterEntity) => MonsterEntity = monsterEntity; public IMonsterEntity MonsterEntity { get; } public IBattleEntity Killer { get; set; } public bool IsByCommand { get; init; } }