using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Inventory.Event; public class InventoryDropItemEvent : PlayerEvent { public InventoryDropItemEvent(InventoryType inventoryType, short slot, short amount) { InventoryType = inventoryType; Slot = slot; Amount = amount; } public InventoryType InventoryType { get; } public short Slot { get; } public short Amount { get; } }