using PhoenixLib.MultiLanguage;
namespace WingsEmu.Game._i18n;
///
/// This will use IGameLanguageService
///
public interface IUserLanguageService
{
///
/// Will return the string by its Key &
/// Used for plugins mainly
///
///
///
string GetLanguage(string key);
string GetLanguageFormat(string key, params object[] formatParams);
///
/// Will return the string by its key &
/// Used for ChickenAPI mainly
///
///
///
///
string GetLanguage(GameDialogKey key);
///
///
///
///
///
string GetLanguageFormat(GameDialogKey dataType, params object[] formatParams);
}