using System.Threading.Tasks; using WingsEmu.Game._ItemUsage.Event; using WingsEmu.Game.Networking; namespace WingsEmu.Game._ItemUsage; public interface IItemHandlerContainer { Task RegisterItemHandler(IItemHandler handler); Task RegisterItemHandler(IItemUsageByVnumHandler handler); Task UnregisterAsync(IItemHandler handler); Task UnregisterAsync(IItemUsageByVnumHandler handler); void Handle(IClientSession player, InventoryUseItemEvent e); Task HandleAsync(IClientSession player, InventoryUseItemEvent e); }