using System.Collections.Generic;
using WingsAPI.Scripting.Attribute;
using WingsAPI.Scripting.Object.Common;
namespace WingsAPI.Scripting.Event.Common
{
///
/// Object represention of MonsterSummonEvent
///
[ScriptEvent("MonsterSummon", true)]
public class SMonsterSummonEvent : SEvent
{
///
/// Monster who will be summoned
///
public IEnumerable Monsters { get; set; }
}
}