using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Miniland.Events; public class MinigamePlayEvent : PlayerEvent { public MinigamePlayEvent(MapDesignObject minigameObject, bool isForFun) { MinigameObject = minigameObject; IsForFun = isForFun; } public bool IsForFun { get; } public MapDesignObject MinigameObject { get; } }