using System.Collections.Generic; using WingsEmu.Packets.Enums.Families; namespace WingsEmu.Game.Families; public interface IFamilyComponent { public IFamily Family { get; } public FamilyMembership FamilyMembership { get; } public bool IsFamilyWarehouseOpen { get; set; } public bool IsFamilyWarehouseLogsOpen { get; set; } public void SetFamilyMembership(FamilyMembership membership); public bool IsHeadOfFamily(); public bool IsInFamily(); public List GetFamilyMembers(); public FamilyAuthority GetFamilyAuthority(); public FamilyMembership GetMembershipByAuthority(FamilyAuthority familyAuthority); public FamilyMembership GetMembershipById(long id); public byte GetAmountOfMembersByType(FamilyAuthority type); }