using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Families.Event; public class FamilyReceiveInviteEvent : PlayerEvent { public FamilyReceiveInviteEvent(string familyName, long senderCharacterId, long familyId) { FamilyName = familyName; SenderCharacterId = senderCharacterId; FamilyId = familyId; } public long SenderCharacterId { get; } public long FamilyId { get; } public string FamilyName { get; } }