using WingsEmu.DTOs.Maps; using WingsEmu.Game.Maps; namespace WingsEmu.Game.Entities; public interface INpcEntityFactory { public INpcEntity CreateMapNpc(int monsterVNum, IMapInstance mapInstance, int? id = null, INpcAdditionalData npcAdditionalData = null); public INpcEntity CreateMapNpc(IMonsterData monsterDto, IMapInstance mapInstance, int? id = null, INpcAdditionalData npcAdditionalData = null); public INpcEntity CreateMapNpc(MapNpcDTO npcDto, IMapInstance mapInstance, int? id = null, INpcAdditionalData npcAdditionalData = null); public INpcEntity CreateMapNpc(IMonsterData monsterDto, MapNpcDTO npcDto, IMapInstance mapInstance, int? id = null, INpcAdditionalData npcAdditionalData = null); INpcEntity CreateNpc(int monsterVNum, IMapInstance mapInstance, int? id = null, INpcAdditionalData npcAdditionalData = null); INpcEntity CreateNpc(IMonsterData monsterDto, IMapInstance mapInstance, int? id = null, INpcAdditionalData npcAdditionalData = null); }