using System; using System.Collections.Generic; using WingsEmu.Core; namespace WingsEmu.Game.Configurations; public class RainbowBattleConfiguration { public int MapId { get; init; } public List Warnings { get; init; } public int MinimumPlayers { get; init; } public int MaximumPlayers { get; init; } public short SecondsBeingFrozen { get; init; } public short DelayBetweenCapture { get; init; } public short RedStartX { get; init; } public short RedEndX { get; init; } public short BlueStartX { get; init; } public short BlueEndX { get; init; } public short RedStartY { get; init; } public short RedEndY { get; init; } public short BlueStartY { get; init; } public short BlueEndY { get; init; } public short UnfreezeActivityPoints { get; init; } public short CaptureActivityPoints { get; init; } public short UsingSkillActivityPoints { get; init; } public short NeededActivityPoints { get; init; } public short KillActivityPoints { get; init; } public short DeathActivityPoints { get; init; } public short WalkingActivityPoints { get; init; } public List> LevelRange { get; init; } public List MainFlags { get; init; } public List MediumFlags { get; init; } public List SmallFlags { get; init; } public int ReputationMultiplier { get; init; } } public class FlagPosition { public short X { get; init; } public short Y { get; init; } }