// WingsEmu // // Developed by NosWings Team using System; using WingsEmu.Game.Revival; namespace WingsEmu.Game.Characters; /// /// Revival /// public partial class PlayerEntity { private readonly CharacterRevivalComponent _characterRevivalComponent; public DateTime RevivalDateTimeForExecution => _characterRevivalComponent.RevivalDateTimeForExecution; public RevivalType RevivalType => _characterRevivalComponent.RevivalType; public ForcedType ForcedType => _characterRevivalComponent.ForcedType; public DateTime AskRevivalDateTimeForExecution => _characterRevivalComponent.AskRevivalDateTimeForExecution; public AskRevivalType AskRevivalType => _characterRevivalComponent.AskRevivalType; public void UpdateRevival(DateTime revivalDateTimeForExecution, RevivalType revivalType, ForcedType forcedType) { _characterRevivalComponent.UpdateRevival(revivalDateTimeForExecution, revivalType, forcedType); } public void DisableRevival() { _characterRevivalComponent.DisableRevival(); } public void UpdateAskRevival(DateTime askRevivalDateTimeForExecution, AskRevivalType askRevivalType) { _characterRevivalComponent.UpdateAskRevival(askRevivalDateTimeForExecution, askRevivalType); } public void DisableAskRevival() { _characterRevivalComponent.DisableAskRevival(); } }