using WingsAPI.Packets.Enums; using WingsEmu.Game._packetHandling; using WingsEmu.Game.Helpers; namespace WingsEmu.Game.Characters.Events; public class LevelUpMateEvent : PlayerEvent { public byte Level { get; init; } public int NosMateMonsterVnum { get; init; } public MateLevelUpType LevelUpType { get; init; } public Location Location { get; init; } public int? ItemVnum { get; init; } }