using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Characters.Events; public class InvitationEvent : PlayerEvent { public InvitationEvent(long targetCharacterId, InvitationType type) { TargetCharacterId = targetCharacterId; Type = type; } public long TargetCharacterId { get; } public InvitationType Type { get; } }