using WingsEmu.Game._packetHandling; using WingsEmu.Game.Inventory; using WingsEmu.Game.Items; namespace WingsEmu.Game.Characters.Events; public class CellonUpgradeEvent : PlayerEvent { public CellonUpgradeEvent(InventoryItem cellon, GameItemInstance upgradableItem) { Cellon = cellon; UpgradableItem = upgradableItem; } public InventoryItem Cellon { get; } public GameItemInstance UpgradableItem { get; } }