using System; using System.Collections.Generic; using WingsAPI.Data.Families; using WingsEmu.DTOs.BCards; using WingsEmu.Game._enum; using WingsEmu.Game.Buffs; using WingsEmu.Game.Helpers.Damages; using WingsEmu.Game.Maps; using WingsEmu.Packets.Enums; using WingsEmu.Packets.Enums.Battle; namespace WingsEmu.Game.Battle; public interface IBattleEntityDump { VisualType Type { get; } long Id { get; } AttackType AttackType { get; } ElementType Element { get; } int ElementRate { get; } int Morale { get; } IReadOnlyDictionary<(BCardType type, byte subType), List> BCards { get; } IReadOnlyDictionary<(BCardType type, byte subType), List<(int casterLevel, BCardDTO bCard)>> BuffBCards { get; } ISet BuffsById { get; } IReadOnlyDictionary FamilyUpgrades { get; } int Level { get; } FactionType Faction { get; } int DamageMinimum { get; } int DamageMaximum { get; } int AttackUpgrade { get; } int DefenseUpgrade { get; } int HitRate { get; } int MaxHp { get; } int MaxMp { get; } int WeaponDamageMinimum { get; } int WeaponDamageMaximum { get; } int CriticalChance { get; } int CriticalDamage { get; } int FireResistance { get; } int WaterResistance { get; } int LightResistance { get; } int ShadowResistance { get; } int MeleeDefense { get; } int MeleeDodge { get; } int RangeDefense { get; } int RangeDodge { get; } int MagicalDefense { get; } Position Position { get; } IMapInstance MapInstance { get; } MonsterRaceType MonsterRaceType { get; } Enum MonsterRaceSubType { get; } }