using WingsEmu.Game._i18n; using WingsEmu.Game.Networking; namespace WingsAPI.Game.Extensions.MinilandExtensions { public static class MinilandUtilitiesExtensions { public static string GetMinilandSerializedMessage(this IClientSession session, IGameLanguageService languageService) => session.GetMinilandCleanMessage(languageService).Replace(' ', '^'); public static string GetMinilandCleanMessage(this IClientSession session, IGameLanguageService languageService) => session.PlayerEntity.MinilandMessage == string.Empty ? languageService.GetLanguage(GameDialogKey.MINILAND_WELCOME_MESSAGE, session.UserLanguage) : session.PlayerEntity.MinilandMessage; } }