using System.Threading; using WingsEmu.Game.Maps; namespace Plugin.CoreImpl.Maps { public class GenericEntityIdManager : IEntityIdManager { private readonly ReaderWriterLockSlim _lock = new(); private int _baseOffset = 25000; public int GenerateEntityId() { _lock.EnterWriteLock(); try { _baseOffset++; return _baseOffset; } finally { _lock.ExitWriteLock(); } } } }