using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Warehouse.Events; public class PartnerWarehouseDepositEvent : PlayerEvent { public PartnerWarehouseDepositEvent(InventoryType inventoryType, short inventorySlot, short amount, short slotDestination) { InventoryType = inventoryType; InventorySlot = inventorySlot; Amount = amount; SlotDestination = slotDestination; } public InventoryType InventoryType { get; } public short InventorySlot { get; } public short Amount { get; } public short SlotDestination { get; } }