using WingsEmu.Game._i18n; using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.InterChannel; public class InterChannelSendInfoByCharIdEvent : PlayerEvent { public InterChannelSendInfoByCharIdEvent(long characterId, GameDialogKey dialogKey) { CharacterId = characterId; DialogKey = dialogKey; } public long CharacterId { get; } public GameDialogKey DialogKey { get; } }