using System.Collections.Generic; using PhoenixLib.Events; using WingsEmu.Game.GameEvent.Configuration; using WingsEmu.Game.Networking; namespace WingsEmu.Game.GameEvent.Event; public class GameEventInstanceStartEvent : IAsyncEvent { public GameEventInstanceStartEvent(IEnumerable sessions, IGameEventConfiguration gameEventConfiguration) { Sessions = sessions; GameEventConfiguration = gameEventConfiguration; } public IEnumerable Sessions { get; } public IGameEventConfiguration GameEventConfiguration { get; } }