using System.Threading.Tasks; using WingsEmu.Game.Miniland.Events; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Miniland; public class UseobjPacketHandler : GenericGamePacketHandlerBase { protected override Task HandlePacketAsync(IClientSession session, UseobjPacket packet) => packet == null ? Task.CompletedTask : session.EmitEventAsync(new UseObjMinilandEvent(packet.CharacterName, packet.Slot)); }