using System.Threading.Tasks; using WingsEmu.Game.Miniland.Events; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Miniland; public class RmvobjPacketHandler : GenericGamePacketHandlerBase { protected override Task HandlePacketAsync(IClientSession session, RmvobjPacket packet) => session.EmitEventAsync(new RmvObjMinilandEvent(packet.Slot)); }