using System.Threading.Tasks; using WingsEmu.Game.Networking; using WingsEmu.Game.Warehouse.Events; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Inventory; public class ReposPacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, ReposPacket reposPacket) { if (reposPacket.IsPartnerBackpack) { await session.EmitEventAsync(new PartnerWarehouseMoveEvent(reposPacket.OldSlot, reposPacket.Amount, reposPacket.NewSlot)); return; } await session.EmitEventAsync(new AccountWarehouseMoveEvent(reposPacket.OldSlot, reposPacket.Amount, reposPacket.NewSlot)); } }