using System.Threading.Tasks; using WingsEmu.Game.Families.Event; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Families; public class FReposPacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, FReposPacket fReposPacket) { if (fReposPacket.Amount < 1 || 999 < fReposPacket.Amount) { return; } await session.EmitEventAsync(new FamilyWarehouseMoveItemEvent { OldSlot = fReposPacket.OldSlot, Amount = fReposPacket.Amount, NewSlot = fReposPacket.NewSlot }); } }