using System; using System.Threading.Tasks; using WingsAPI.Packets.ClientPackets; using WingsEmu.Game.Networking; namespace WingsEmu.Plugins.PacketHandling.Game.Basic; public class CspePacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, CspePacket packet) { session.PlayerEntity.Bubble = DateTime.MinValue; session.PlayerEntity.RemoveBubble(); } }