// WingsEmu // // Developed by NosWings Team using System.Collections.Generic; using PhoenixLib.ServiceBus; using PhoenixLib.ServiceBus.Routing; using WingsEmu.DTOs.Mails; namespace WingsEmu.Plugins.DistributedGameEvents.Mails { /// /// Limit of 50 /// [MessageType("mail.connected.message")] public class MailReceivePendingOnConnectedMessage : IMessage { public long CharacterId { get; set; } public List Mails { get; set; } } }