using System.Threading.Tasks; using WingsEmu.Game._NpcDialog; using WingsEmu.Game._NpcDialog.Event; using WingsEmu.Game.Entities; using WingsEmu.Game.Maps; using WingsEmu.Game.Networking; using WingsEmu.Game.Ship.Event; using WingsEmu.Packets.Enums; namespace WingsEmu.Plugins.BasicImplementations.NpcDialogs.Act4_Act5; public class Act4LeaveShipHandler : INpcDialogAsyncHandler { public NpcRunType[] NpcRunTypes => new[] { NpcRunType.ACT4_LEAVE_SHIP }; public async Task Execute(IClientSession session, NpcDialogEvent e) { INpcEntity npcEntity = session.CurrentMapInstance.GetNpcById(e.NpcId); if (npcEntity == null) { return; } if (session.PlayerEntity.IsInRaidParty) { return; } if (session.PlayerEntity.TimeSpaceComponent.IsInTimeSpaceParty) { return; } if (session.CurrentMapInstance.MapInstanceType != MapInstanceType.NormalInstance) { return; } await session.EmitEventAsync(new ShipLeaveEvent()); } }