using System.Threading; using System.Threading.Tasks; using PhoenixLib.Events; using WingsAPI.Game.Extensions.MinilandExtensions; using WingsEmu.Game.Characters.Events; using WingsEmu.Game.Configurations.Miniland; using WingsEmu.Game.Miniland; using WingsEmu.Game.Miniland.Events; namespace WingsEmu.Plugins.BasicImplementations.Event.Miniland; public class MinigameDurabilityInfoEventHandler : IAsyncEventProcessor { private const MinigameInteraction ThisAction = MinigameInteraction.GetMinigameDurability; private readonly MinigameConfiguration _minigameConfiguration; private readonly IMinigameManager _minigameManager; public MinigameDurabilityInfoEventHandler(MinigameConfiguration minigameConfiguration, IMinigameManager minigameManager) { _minigameConfiguration = minigameConfiguration; _minigameManager = minigameManager; } public async Task HandleAsync(MinigameDurabilityInfoEvent e, CancellationToken cancellation) { MinilandInteractionInformationHolder lastMinilandInteraction = _minigameManager.GetLastInteraction(e.Sender); if (lastMinilandInteraction.Interaction != MinigameInteraction.GetMinigameInformation && lastMinilandInteraction.Interaction != MinigameInteraction.RepairMinigameDurability && lastMinilandInteraction.Interaction != MinigameInteraction.GetYieldInformation && lastMinilandInteraction.Interaction != MinigameInteraction.GetYieldReward && lastMinilandInteraction.MapObject != e.MapObject) { _minigameManager.ReportInteractionIncoherence(e.Sender, lastMinilandInteraction.Interaction, lastMinilandInteraction.MapObject, ThisAction, e.MapObject); return; } if (e.MapObject.CharacterId != e.Sender.PlayerEntity.Id) { await e.Sender.NotifyStrangeBehavior(StrangeBehaviorSeverity.ABUSING, "Tried to see durability information from a minigame that he doesn't own." + $" 'SuspectCharacterId': {e.Sender.PlayerEntity.Id.ToString()} | 'VictimCharacterId': {e.MapObject.CharacterId.ToString()}"); return; } _minigameManager.RegisterInteraction(e.Sender, new MinilandInteractionInformationHolder(ThisAction, e.MapObject)); e.Sender.SendMinilandDurabilityInfo(e.MapObject, _minigameConfiguration); } }