using System.Collections.Generic; namespace WingsEmu.Plugins.BasicImplementations.Event.Items; public class GamblingRarityInfo { public List GamblingSuccess { get; set; } public List GamblingRarities { get; set; } public short GoldPrice { get; set; } public byte CellaUsed { get; set; } } public class RarityChance { public sbyte Rarity { get; set; } public int Chance { get; set; } } public class RaritySuccess { public short FromRarity { get; set; } public int SuccessChance { get; set; } }