using FluentValidation; using WingsAPI.Scripting.Object.Dungeon; using WingsAPI.Scripting.Validator.Common; using WingsEmu.Game.Managers.StaticData; using WingsEmu.Game.Maps; namespace Plugin.Act4.Scripting.Validator; public class SDungeonValidator : AbstractValidator { public SDungeonValidator(IMapManager mapManager, INpcMonsterManager npcManager, IItemsManager itemsManager) { RuleFor(x => x.Maps).NotEmpty(); RuleForEach(x => x.Maps).SetValidator(new SMapValidator(mapManager, npcManager, itemsManager)); RuleFor(x => x.Spawn).SetValidator(new SLocationValidator()); RuleFor(x => x.DungeonType).IsInEnum(); } }