// WingsEmu // // Developed by NosWings Team using WingsEmu.Packets.Enums; using WingsEmu.Packets.Enums.Character; namespace WingsEmu.Packets.ClientPackets { [PacketHeader("Char_NEW")] public class CharacterCreatePacket : ClientPacket { #region Properties [PacketIndex(0)] public string Name { get; set; } [PacketIndex(1)] public byte Slot { get; set; } [PacketIndex(2)] public GenderType Gender { get; set; } [PacketIndex(3)] public HairStyleType HairStyle { get; set; } [PacketIndex(4)] public HairColorType HairColor { get; set; } public override string ToString() => $"Create Character Name: {Name} Slot: {Slot}"; #endregion } }