using System; namespace WingsEmu.Game._enum; [Flags] public enum BuffFlag { NORMAL = 1 << 0, // Normal buff, ends after x sec/min BIG = 1 << 1, // Use vb packet instead of bf, doesn't disappear after death/transform SP NO_DURATION = 1 << 2, // No duration - refreshes automatically if it somehow ends SAVING_ON_DISCONNECT = 1 << 3, // The duration is kept after logging out REFRESH_AT_EXPIRATION = 1 << 4, NOT_REMOVED_ON_DEATH = 1 << 5, NOT_REMOVED_ON_SP_CHANGE = 1 << 6, DISAPPEAR_ON_PVP = 1 << 7, BIG_AND_KEEP_ON_LOGOUT = BIG | SAVING_ON_DISCONNECT, PARTNER = NORMAL | NO_DURATION }