using WingsEmu.Game.Items; namespace WingsEmu.Game.SnackFood; public interface IFoodSnackComponent { public FoodProgress GetFoodProgress { get; } public SnackProgress GetSnackProgress { get; } public AdditionalSnackProgress GetAdditionalSnackProgress { get; } public AdditionalFoodProgress GetAdditionalFoodProgress { get; } public bool AddSnack(IGameItem gameItem); public void AddAdditionalSnack(int max, int amount, bool isHp, int cap = 100); public bool AddFood(IGameItem gameItem); public void AddAdditionalFood(int max, int amount, bool isHp, int cap = 100); public void ClearFoodBuffer(); public void ClearSnackBuffer(); }