using WingsEmu.Packets.Enums;
namespace WingsEmu.Game.Relations;
public interface IInvitationManager
{
bool ContainsPendingInvitation(long invitationSender, long invitationTarget, InvitationType type);
void AddPendingInvitation(long invitationSender, long invitationTarget, InvitationType type);
void RemovePendingInvitation(long invitationSender, long invitationTarget, InvitationType type);
///
/// Mainly used on disconnect
///
///
void RemoveAllPendingInvitations(long invitationSender);
}