using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Miniland.Events; public class MinigameRepairDurabilityEvent : PlayerEvent { public MinigameRepairDurabilityEvent(MapDesignObject mapObject, long goldToExpend) { MapObject = mapObject; GoldToExpend = goldToExpend; } public MapDesignObject MapObject { get; } public long GoldToExpend { get; } }