using WingsEmu.Game._packetHandling; using WingsEmu.Game.Maps; namespace WingsEmu.Game.Miniland.Events; public class AddObjMinilandEndLogicEvent : PlayerEvent { public AddObjMinilandEndLogicEvent(MapDesignObject mapObject, IMapInstance miniland) { MapObject = mapObject; Miniland = miniland; } public MapDesignObject MapObject { get; } public IMapInstance Miniland { get; } } public class MinilandChestViewContentEvent : PlayerEvent { public MinilandChestViewContentEvent(int chestVnum) => ChestVnum = chestVnum; public int ChestVnum { get; } }