using WingsEmu.DTOs.Mates; using WingsEmu.Game.Characters; using WingsEmu.Game.Npcs; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Mates; public interface IMateEntityFactory { public IMateEntity CreateMateEntity(IPlayerEntity playerEntity, MateDTO mateDto); public IMateEntity CreateMateEntity(IPlayerEntity owner, int monsterVnum, MateType mateType); public IMateEntity CreateMateEntity(IPlayerEntity owner, MonsterData monsterData, MateType mateType); public IMateEntity CreateMateEntity(IPlayerEntity owner, MonsterData monsterData, MateType mateType, byte level); public IMateEntity CreateMateEntity(IPlayerEntity owner, MonsterData monsterData, MateType mateType, byte level, bool isLimited); public MateDTO CreateMateDto(IMateEntity mateEntity); }