using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums.Families; namespace WingsEmu.Game.Families.Event; public class FamilyChangeTitleEvent : PlayerEvent { public FamilyChangeTitleEvent(string nickname, FamilyTitle title) { MemberNickname = nickname; Title = title; } public string MemberNickname { get; } public FamilyTitle Title { get; } }