using PhoenixLib.MultiLanguage; namespace WingsEmu.Game._i18n; /// /// This will use IGameLanguageService /// public interface IUserLanguageService { /// /// Will return the string by its Key & /// Used for plugins mainly /// /// /// string GetLanguage(string key); string GetLanguageFormat(string key, params object[] formatParams); /// /// Will return the string by its key & /// Used for ChickenAPI mainly /// /// /// /// string GetLanguage(GameDialogKey key); /// /// /// /// /// string GetLanguageFormat(GameDialogKey dataType, params object[] formatParams); }