using System; using WingsEmu.Game._enum; using WingsEmu.Game.Entities; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Buffs; public interface IBuffFactory { Buff CreateBuff(int cardId, IBattleEntity caster, bool forceCreationStats = false); Buff CreateBuff(int cardId, IBattleEntity caster, TimeSpan duration, bool forceCreationStats = false); Buff CreateBuff(int cardId, IBattleEntity caster, BuffFlag buffFlags, bool forceCreationStats = false); Buff CreateBuff(int cardId, IBattleEntity caster, TimeSpan duration, BuffFlag buffFlag, bool forceCreationStats = false); Buff CreateBuff(int cardId, IBattleEntity caster, BuffGroup buffGroup, BuffFlag buffFlag, bool forceCreationStats = false); Buff CreateBuff(int cardId, IBattleEntity caster, BuffGroup buffGroup, BuffCategory buffCategory, bool forceCreationStats = false); Buff CreateBuff(int cardId, IBattleEntity caster, int level, TimeSpan duration, BuffFlag buffCategory, bool forceCreationStats = false); Buff CreateBuff(int cardId, IBattleEntity caster, int level, TimeSpan duration, BuffFlag buffFlags, BuffGroup buffGroup, BuffCategory buffType, bool forceCreationStats); }