using System; using GameChannel.Utils; using WingsAPI.Communication.ServerApi.Protocol; using WingsEmu.DTOs.Account; namespace GameChannel { public static class WorldServerSingleton { public static SerializableGameServer Instance { get; } = new() { EndPointIp = Environment.GetEnvironmentVariable(EnvironmentConsts.GAME_SERVER_IP) ?? "127.0.0.1", EndPointPort = Convert.ToInt32(Environment.GetEnvironmentVariable(EnvironmentConsts.GAME_SERVER_PORT) ?? "8000"), WorldGroup = Environment.GetEnvironmentVariable(EnvironmentConsts.GAME_SERVER_GROUP) ?? "NosWings", AccountLimit = Convert.ToInt32(Environment.GetEnvironmentVariable(EnvironmentConsts.GAME_SERVER_SESSION_LIMIT) ?? "500"), ChannelId = Convert.ToInt32(Environment.GetEnvironmentVariable(EnvironmentConsts.GAME_SERVER_CHANNEL_ID) ?? "1"), ChannelType = Enum.Parse(Environment.GetEnvironmentVariable(EnvironmentConsts.GAME_SERVER_CHANNEL_TYPE) ?? GameChannelType.PVE_NORMAL.ToString(), true), Authority = (AuthorityType)Convert.ToInt32(Environment.GetEnvironmentVariable(EnvironmentConsts.GAME_SERVER_AUTHORITY) ?? $"{((int)AuthorityType.User).ToString()}") }; } }