using System.Threading.Tasks; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Useless; public class CClosePacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, CClosePacket packet) { if (!session.HasSelectedCharacter) { return; } session.PlayerEntity.IsBankOpen = false; } }