using System.Threading.Tasks; using WingsAPI.Game.Extensions.RelationsExtensions; using WingsEmu.Game._i18n; using WingsEmu.Game.Extensions; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; using WingsEmu.Packets.Enums.Relations; namespace WingsEmu.Plugins.PacketHandling.Game.Basic; public class FDelPacketHandler : GenericGamePacketHandlerBase { private readonly IGameLanguageService _language; public FDelPacketHandler(IGameLanguageService language) => _language = language; protected override async Task HandlePacketAsync(IClientSession session, FDelPacket packet) { if (session.PlayerEntity.IsMarried(packet.CharacterId)) { return; } if (!session.PlayerEntity.IsFriend(packet.CharacterId)) { return; } await session.RemoveRelationAsync(packet.CharacterId, CharacterRelationType.Friend); session.SendInfo(_language.GetLanguage(GameDialogKey.FRIEND_INFO_DELETED, session.UserLanguage)); } }