using System.Threading.Tasks; using WingsEmu.Game.Networking; using WingsEmu.Game.Relations; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Basic; public class BlInsPacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, BlInsPacket packet) { await session.EmitEventAsync(new RelationBlockEvent { CharacterId = packet.CharacterId }); } }