using System.Threading.Tasks; using WingsEmu.Game.Families.Event; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Families; public class GLeavePacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, GLeavePacket packet) { await session.EmitEventAsync(new FamilyLeaveEvent()); } }