using System.Threading.Tasks; using WingsEmu.Game.Families.Event; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Families; public class FWithdrawPacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, FWithdrawPacket packet) { if (packet.Amount < 1 || 999 < packet.Amount) { return; } await session.EmitEventAsync(new FamilyWarehouseWithdrawItemEvent { Slot = packet.Slot, Amount = packet.Amount }); } }