using System; using System.Collections.Generic; namespace WingsEmu.Plugins.GameEvents.Configuration.InstantBattle { public class InstantBattleWave { public TimeSpan TimeStart { get; set; } public TimeSpan TimeEnd { get; set; } public string TitleKey { get; set; } public List Monsters { get; set; } public List Drops { get; set; } } public class InstantBattleMonster { public short MonsterVnum { get; set; } public int Amount { get; set; } } public class InstantBattleDrop { public short ItemVnum { get; set; } public short BunchCount { get; set; } public int AmountPerBunch { get; set; } } }