// WingsEmu
//
// Developed by NosWings Team
using System.Collections.Generic;
using PhoenixLib.ServiceBus;
using PhoenixLib.ServiceBus.Routing;
using WingsEmu.DTOs.Mails;
namespace WingsEmu.Plugins.DistributedGameEvents.Mails
{
///
/// Limit of 50
///
[MessageType("mail.connected.message")]
public class MailReceivePendingOnConnectedMessage : IMessage
{
public long CharacterId { get; set; }
public List Mails { get; set; }
}
}