using System.Threading.Tasks; using WingsAPI.Game.Extensions.ItemExtension.Inventory; using WingsEmu.Game._ItemUsage; using WingsEmu.Game._ItemUsage.Event; using WingsEmu.Game.Extensions; using WingsEmu.Game.Networking; using WingsEmu.Game.Networking.Broadcasting; using WingsEmu.Packets.Enums; namespace WingsEmu.Plugins.BasicImplementations.ItemUsage.Main; public class FireworkHandler : IItemHandler { public ItemType ItemType => ItemType.Event; public long[] Effects => new long[] { 800 }; public async Task HandleAsync(IClientSession session, InventoryUseItemEvent e) { int effect = e.Item.ItemInstance.GameItem.Data[2]; int sound = e.Item.ItemInstance.GameItem.Data[3]; session.BroadcastEffect(effect); session.Broadcast(session.GenerateSound((short)sound), new RangeBroadcast(session.PlayerEntity.PositionX, session.PlayerEntity.PositionY)); await session.RemoveItemFromInventory(item: e.Item); } }