using System.Collections.Generic; using WingsAPI.Scripting.Attribute; using WingsAPI.Scripting.Object.Common; namespace WingsAPI.Scripting.Event.Common { /// /// Object represention of MonsterSummonEvent /// [ScriptEvent("MonsterSummon", true)] public class SMonsterSummonEvent : SEvent { /// /// Monster who will be summoned /// public IEnumerable Monsters { get; set; } } }